Synprax Games

Bloodlines & Banners

Your dynasty. Your empire. Your move.

Empires end. Banners fall. Bloodlines endure. You do not rule a nation; you carry a bloodline across ten thousand years of history, on a hex map of the real Earth, from the retreat of the glaciers to an age shaped by artificial intelligence. Play offline on desktop, online in your browser, or on your phone, with one save that follows you.

Open Alpha · $14.99 on itch.io · Steam coming soon Buy on itch.io, $14.99 →  Wishlist on Steam →  ▶ Watch the trailers
10,000 BCWhere history starts
10 agesNeolithic → the far future
88Civilizations, 48 playable
146Technologies
55 + 40Buildings + world wonders
10+Victory paths
$14.99itch.io · Steam soon
PC + phoneOne save, every device
About the game

Empire depth. Dynasty soul.

Build an empire on a real Earth map. Raise a house that ages, marries, produces heirs, and carries your name across ten thousand years.

Bloodlines & Banners puts two kinds of strategy game in the same campaign: a hex-map empire spanning recorded history, and a living house whose choices echo across it. It joins the empire, technology and wonders of a Civilization game with the dynasty, succession and intrigue of a character-driven strategy game, the heroes and tactical battles of the Three Kingdoms tradition, and branching event chains that follow your house through the ages.

Your ruler is mortal. They age, accumulate stress, marry, and die, leaving heirs who inherit their traits by blood and by upbringing. How you raise a child matters: upbringing stances shape war, leadership, politics, intelligence, charisma, and prowess. Your court is alive too, with officers whose loyalty can curdle into factions, coups, and civil war. When your heir dies, the game does not end. Houses fracture, fall and are succeeded; the banner passes on regardless.

Meanwhile the empire climbs a 146-technology tree, raises 55 buildings and 40 world wonders, works twenty-one resource types, and meets rivals under first-contact fog: you do not know a civilization exists until you find them. Ten-plus victory paths are open, from domination to wonders to dynastic prestige. Play solo, or with friends in asynchronous and synchronous multiplayer.

The ten ages

From the retreat of the glaciers to the far future.

Every age changes how the game feels: the map, the music, the unit art, the portraits, the buildings on every hex, and the questions history asks of your house.

The Neolithic: a river village of round hutsAge 1Neolithic
The Bronze Age: a ziggurat above a river portAge 2Bronze Age
The Classical age: a walled harbour cityAge 3Iron & Classical
The Medieval age: a castle in autumnAge 4Medieval
The Renaissance: a dome under scaffoldingAge 5Renaissance
The Industrial age: a rail bridge and factory chimneysAge 6Industrial
The Modern age: a skyline with an airship overheadAge 7Modern
The Atomic age: suburbs, highways, a rocket on the horizonAge 8Atomic
The Information age: a city at night, screens in every handAge 9Information
The far future: green towers and a monorail at dawnAge 10The far future
Trailers

Ten thousand years, one bloodline.

Two cuts: the Steam trailer, and the anthem trailer set to the game's main theme, "Blood of My Blood", played whole.

Steam trailer poster: nine rulers from nine ages under their banners
Official Steam trailer2:47
Anthem trailer poster: riders under red banners on the steppe
Anthem trailer, "Blood of My Blood"3:58

The footage is a mix of gameplay from the current build and the game's own in-game cinematics; every shot is labelled.

Why play

What makes it different.

01

One purchase. Desktop, browser, phone.

$14.99 once. Play offline on your PC, online in a browser, or on your phone, with one save that moves between them and every update included.

02

Your bloodline lives and dies with you

Rulers age, marry, produce heirs with inherited traits, and die. Succession genuinely reshapes your realm. History is not a backdrop; it is your family.

03

One game, two genres

A hex-map empire of real Earth layered with a living house, officer-led battles on a three-quarter stage, champion duels, and branching historical event chains.

04

Async campaigns that fit a real life

Play-by-cloud turns let a multiplayer campaign span weeks at minutes a day. Friends in different time zones share one history, on their own schedule.

Key features

What you will actually do.

A living dynasty

Rulers age, marry, raise heirs, and die. Traits pass down by blood and upbringing; succession genuinely reshapes your realm. One mortal bloodline spans all of history. Your choices compound across centuries.

All of history, one map

A hex map of real Earth, ten ages from 10,000 BC to the far future, 88 civilizations (48 playable from the start), a 146-technology tree, 55 buildings, and 40 world wonders with narrated construction cinematics. Every age changes how the game feels: portraits, music, unit art, and nine voiced era narrators included.

The Family Tapestry

Your house is woven into a tapestry as it goes: the births, the wars, the treaties, the deaths, drawn in the style of each age it happened in. Your house, remembered age by age.

A world that hides things from you

First-contact fog means you do not know a civilization exists until you meet them, and AI rivals play a genuinely full game: settling, researching, raising wonders, and chasing non-military victories of their own. Your choices in one age also carry forward into the conditions of the next.

Battles with a brain

Arm stratagems in the War Council, set city defense postures, lead officers onto a three-quarter battle stage, and settle a war with a duel between champions. Spears beat cavalry, cavalry beats archers, and sieges depend on the garrison. Then watch the whole engagement replay beat by beat on the Battle VCR.

The court and the Horde

Keep a court of rivals in line, scheme in the shadows, and answer the Khan's envoy at your gate. Resist the Horde, or submit to it.

Fair, async-first

No premium currency, no pay-to-win, no energy timers, and play-by-cloud turns that let a campaign span weeks at minutes a day. Depth earns your attention. History rewards it.

The living dynasty system

Your bloodline is the game.

In most strategy games, your ruler is a stat block that happens to have a name. In Bloodlines & Banners, your ruler is a person, with stress, traits, relationships, heirs, and a mortality clock.

When your sovereign dies, succession fires. The heir inherits your bloodline standing, their parent's traits (by genetics or upbringing), and the accumulated legacy of the house. A well-raised heir with strong traits is a gift. An heir raised in neglect, with high stress and a vengeful streak, is a crisis waiting to happen.

Your court is alive too: officers with their own stats and loyalties, factions that form and demand concessions, and civil wars that can shatter a realm when cohesion falls too low. Die without an heir and the empire can fragment outright; whether your successor inherits an ally or an enemy depends on the cohesion you spent decades building or neglecting.

And the line compounds. At each age transition, your bloodline's standing, earned through deeds, marriages, and prestige, feeds into where your next dynasty begins. A run of capable rulers is a stronger starting position in the next age. Succession crises leave scars. History here is not reset between ages; it accumulates.

Open Alpha

Playable now. Still being built.

Start in the Neolithic, build an empire, raise a house through ten ages, and win or lose by one of ten-plus victory paths. The game is in development and the price is the introductory Alpha price: $14.99 on itch.io now, Steam Early Access next, and every update included after one purchase. An in-game feedback button sits on every session.

Buy on itch.io, $14.99 →  Wishlist on Steam →  Join the Discord  Play our other game now
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